Letting you get back a key card mid-late game and taking over in topdeck mode, all while not being a zero played on curve
You typically have to put in a lot of time and money to be able to consistently play the decks that you want
Its not surprising, given their useful effects and ability to be reliably played for no Ink, but it can be frustrating when youre on the receiving end
At one point, we had players going in order through a certain set of skirmish cards that represented the different stages of the war in the story." If this is what a Battle is I don't like it since I'm tired of these gimmicks happening outside of a game such as Dungeons
Propaganda, Archaeomancer's Map, Snuff Out -- these are some very solid cards that work particularly well here
Its also one of the most expensive formats to play at a competitive level with complex combos