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Its not a huge theme, but Rydia, Summoner of Mist, Garnet, Princess of Alexandria, and Yuna, Hope of Spira are all great payoffs for playing summons
One of the founding fathers of Magic writing and theory was Eric Taylor, who defined it like this: "Card advantage is any process by which a player obtains effectively more cards than his opponent." If that definition seems a bit nebulous, it's because card advantage can take such a tremendous variety of forms
Lotus Petal is a horrendously bad way to get extra mana, forcing you to give up a card just to get one mana, and not giving you any other choices if you don't need the mana
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