Smothering Tithe Next up we have Smothering Tithe, a powerful white enchantment that taxes spells and rewards with you with Treasure tokens (as opposed to cards like Rhystic Study)
By using these well-known heroes and villains, Disney Lorcana is already able to side-step having to introduce protagonists as many new games often are faced with doing

The Final Days Gaius van Baelsar Hecteyes Jecht, Reluctant Guardian Kain, Traitorous Dragoon Malboro Namazu Trader Ninjas Blades Overkill Phantom Train Poison the Waters Qutrub Forayer Reno and Rude Resentful Revelation Sephiroth, Fabled SOLDIER Sephiroths Intervention Shambling Cieth Shinra Reinforcements Sidequest: Hunt the Mark Summon: Anima Summon: Primal Odin Tonberry Undercity Dire Rat Vaynes Treachery Vincent Valentine // Galian Beast Vincents Limit Break Zenos yae Galvus Zodiark, Umbral God Barret Wallace Blazing Bomb Call the Mountain Chocobo Choco-Comet Clive, Ifrits Dominant Coral Sword The Fire Crystal Fire Magic Firion, Wild Rose Warrior Freya Crescent Gilgamesh, Master-at-Arms Haste Magic Hill Gigas Item Shopkeep Laughing Mad Light Of Judgement Mysidian Elder Nibelheim Aflame Opera Love Song Prompto Argentum Queen Brahne Random Encounter Raubahn, Bull of Ala Mhigo Red Mages Rapier Sabotender Samurais Katana Sandworm Seifer Almasy Self Destruct Sidequest: Play Blitzball Sorceresss Scheme Summon: Brynhildr Summon: Esper Ramuh Summon: G.F

Additionally, we feel that requiring Shift better represents the Floodborn experience, as many decks utilizing Bucky have mostly ignored using the Shift mechanic (outside of one sinister bird)
Rather, a second "reflexive" ability triggers when you put a +1/+1 counter on it this way
I dont expect any of these to matter in competitive Constructed formats, so they really come down to how useful they are in Draft, Sealed, and EDH