Grasping Tentacles When youre up against opponents loaded with artifacts, Grasping Tentacles feels like poetic justice
You need to be careful with your triggers on this one, as you want to make sure that the Cactuars 10,000 Needles resolves before the Mage Slayers does, otherwise, youre just dealing one measly point of damage

Enchantress Anikthea, Hand of Erebos | Illustration by Magali Villeneuve Commander (1) Planeswalker (1) Creature (19) Calix, Guided by Fate Demon of Fate's Design Doomwake Giant Dryad of the Ilysian Grove Eidolon of Blossoms Elesh Norn, Mother of Runes Erebos, Bleak-Hearted Erebos, God of the Dead Grim Guardian Mesa Enchantress Nylea's Colossus Nyxbloom Ancient Nyxborn Behemoth Sanctum Weaver Satyr Enchanter Setessan Champion Sythis, Harvest's Hand Thoughtrender Lamia Verduran Enchantress Instant (6) Assassin's Trophy Heroic Intervention Path to Exile Rootborn Defenses Second Harvest Swords to Plowshares Sorcery (5) Eerie Ultimatum Extinguish All Hope Kodama's Reach Migration Path Skyshroud Claim Enchantment (32) Anointed Procession Aura Shards Aura of Silence Authority of Consuls Binding of the Old Gods Blind Obedience Boon of the Spirit Realm Cacophony Unleashed Cemetery Tampering Elspeth Conquers Death Enchantress's Presence Endless Ranks of the Dead Ghostly Prison Hallowed Haunting Inspiring Leader Liliana's Mastery Mirari's Wake Necromancer's Covenant Out of the Tombs Parallel Lives Privileged Position Sigil of the Empty Throne Song of the Worldsoul Sphere of Safety Sterling Grove Stony Silence Sylvan Library Teleportation Circle Three Blind Mice Tribute to the World Tree Tymaret Calls the Dead Wound Reflection Land (36) Ash Barrens Canopy Vista Caves of Koilos Command Tower Evolving Wilds Exotic Orchard Forest x6 Grasslands Haunted Mire Llanowar Wastes Myriad Landscape Path of Ancestry Plains x6 Radiant Grove Sandsteppe Citadel Sungrass Prairie Sunlit Marsh Swamp x5 Temple of Malady Temple of Plenty Temple of Silence Terramorphic Expanse Enchantress is all about enchantments

It doesnt have a ton of financial upside, but its likely to be at least marginally useful for a very long time
Some fans worry about potential over-saturation, but many enjoy the variety
Let us also not ignore the presence of Torch the Tower, a very powerful removal spell that should be taking over the Strangle/Flame-Blessed Bolt slot in the 75 for many red decks