Heroic Intervention Heroic Intervention is the green protection spell, and it would take quite a card to beat this in the colors
Up next are three spoiler cards from two different Wizards of the Coast articles
Here are my options: Ash Barrens Canyon Slough Bloodstained Mire Temple of Malice Myriad Landscape Forgotten Cave Desert of the Glorified Smoldering Crater Polluted Mire Phyrexian Tower Agadeem's Awakening Spikefield Hazard Step 4: Put It All Together Now that you have all your potential cards picked out you need to start assembling your deck
Card Name Mana Cost Type Enchantment Saga Rarity Rare rules Text (As this Saga enters and after your draw step, add a lore counter.) I - For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.II - Create a 3/3 green Dinosaur creature token with trample
The main payoffs for discarding are graveyard interactions, and many mechanics explore that space: dredge, unearth, threshold, delve, and flashback are just a few examples
Dawnbringer Charioteers makes for a nice card in a heroic deck, but I don't use enough targeted spells to make it worthwhile in the deck for its CMC