This thing costs an effective eight mana to transform (less if you control other towns), and you still need to crew it once it becomes airborne, but thats a nice card advantage vehicle hiding on the back half of the land
You still get to scry twice
The shock when a Dragon appears on the battlefield out of nowhere
The tribe's massive diversity does a ton, from destroying a variety of things (Wispmare, Deepfire Elemental, Fulminator Mage, Ingot Chewer, Hateflayer, Tornado Elemental, Cinder Elemental, and don't forget Shriekmaw) to having severely powerful beaters (Verdant Force, Multani, Maro-Sorcerer, Silvos, Rogue Elemental, Liege of the Tangle, Lord of Extinction, Avenger of Zendikar, Thornling, and Root Elemental) to some of the best utility creatures you can imagine (Reveillark, Brine Elemental, Vengevine, Fertilid, Smokebraider, Forgotten Ancient, Stigma Lasher, and Briarhorn) and finally to great control creatures (Dread, Windreaver, Dawn Elemental, Air Servant, Ashen Firebeast, Roil Elemental, and Time Elemental)
Creatures which have abilities when they are unblocked or deal combat damage to a player are guaranteed to hit
For experience decks or those that rely on building up a lot of counters on permanents, however, it can be a solid finisher