Adventures in the Forgotten Realms was a great way to bridge the divide for many players who werent already entrenched in both properties
Thats nice, but it also puts a +1/+1 counter on any nontoken creatures that enter the battlefield under your control, and lets you draw a card when you do so
So add some fight spells and token doublers and of course a bunch of arachnids, and have some fun
This fact about the game is why Blackblade Reforged, an equipment that gives the equipped creature +1/+1 for each land you control, is so good
The single-color, 100-card decks feature easy-to-grasp archetypes players will quickly learn
Thing is, this is not a common occurence in cube even before you consider that to play this you need to be black and white, which means that less black and white drafters should be at the table, and so with black and white being the main weenie colours you will find this to be rarely at its best