Check out the first part if you want to see what I'm basing my ranking of these cards on, and lets get to it, starting with one of the few uncommons to make it into Part 2
With the release of Tarkir: Dragstorm , were introduced to 39 new commanders, and while many people might ask which of these is the most powerful, I like to ask how fun they are
This card retains the same effects as its earlier editions, with the enchantment allowing players to cast spells from their hand without any mana costs, meaning that high mana cards could be played with little effect on the preservation of mana
The only basic lands you can include in a colorless deck are Wastes
Well go into the specifics in the Archetype section, but for now just know that each color pair focuses on a specific animal, and there are many many many cards that encourage you to focus on one specific animal type
(If they're equipped to the same creature, the abilities of the equipped creature will also trigger three times.) An ability of the equipped creature that triggers when a card is put into a graveyard "from anywhere" triggers twice only if (a) a creature card was put into a graveyard from the battlefield and (b) The Masamune is still on the battlefield and attached to the creature with the relevant ability