Magic: The Gathering FINAL FANTASY Set Mastery 21 Magic: The Gathering FINAL FANTASY packs 5 Mastery Orbs (redeemable for card styles or sleeves in the Magic: The Gathering FINAL FANTASY Mastery Emporium) Magic: The Gathering FINAL FANTASY Mastery Pass Avatars Cloud avatar Cards and Packs 20 Packs: 4 Magic: The Gathering FINAL FANTASY 4 Tarkir: Dragonstorm 4 Aetherdrift 4 Magic: The Gathering Foundations 4 Duskmourn: House of Horror 10 Magic: The Gathering FINAL FANTASY mythic rare individual card rewards (ICRs) Level 51+: 1 uncommon ICR Card Sleeves Cloud sleeve Sephiroth exquisite sleeve Card Styles 34 Mastery Orbs (redeemable for card styles or sleeves from the Magic: The Gathering FINAL FANTASY Emporium) 15 Common card styles 10 Uncommon card styles Event Tokens 1 Player Draft token (redeemable for a Premier or Traditional Draft entry) Gold and Gems 4,000 Gold 1,200 Gems Companions 3 Chocobo companions How Many Levels Are in the Magic: The Gathering FINAL FANTASY Set Mastery

Overall weaker stats (3 strength, 2 willpower) and a lower rarity level but still having the same uninkable category
When you combine that problem with the sheer volume of sets and products released each year now, its hard not to be constantly reminded of the fact that Magic is a business - and a good business at that
So, if your opponents have cast five spells and you have cast one, you get six copies of Flusterstorm to pass around, as well as the original one you cast
Even better, there are plenty of good sliver effects that stack
This reminds me a lot of the Outlaws of Thunder Junction mechanic "spree," except with tiered you can only choose one mode