I dont often include counterspells at three mana or more - I feel there are plenty of options for two mana or less, as highlighted in the Two mana counterspells you arent running but could article a few months ago - and when I do they have to come with some serious benefits
Yeah, Battlemage is the truth a powerful Avatar that applies simultaneous pressure and card advantage
Although you don't get the untap from Zacama if you hatch it, you still get a 9/9 out of the deal
Dealing Damage Then, we added burn and life drain to punish our opponents
29 Double The Trouble (Splinter Twin) The troublesome red card Splinter Twin from the Rise Of The Eldrazi expansion often had players seeing double, then triple, then infinite
If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace