Chocobo Camp isnt the flashiest design, yet as a green land that enters untapped if you control a legend, the opportunity cost to playing it is low
At the beginning of combat on your turn, attach any number of equipment to target creature you control
Low-cost characters (Captain Hook, Forceful Duelist and Goons, Maleficent's Underlings) can do much the same thing, running interference as you prepare
As for the cards, we saw plenty, from summonable saga creatures to Cactuar that can deal 10,000 damage
I think Im going to go for a max of English bundles and an additional max of the ENG foil and nonfoil drops
Youre aiming to build a deck with a total of 40 cards its illegal to make it smaller than that, and it almost never helps you to make it bigger (since adding your 41st-best card will dilute the odds of you drawing your 1st-best card)