Vault 13 really isn't that interesting a Vault, it was designed to have its water chip fail and wasn't issued replacements and that's it, so leaning on the broad strokes of the story of Fallout 1 is a pretty decent angle to lean on
Considering the way the deck functions, I don't think you lose all that much by playing Overgrown Tomb in the Bayou slot, and you lose nothing by turning Verdant Catacombs into Windswept Heath since every fetchable land in the deck is a Forest
The BW Originals (Items) The foundational ACE SPEC cards released between 2012 and 2013
Next up we have Greater Werewolf: Apparently there was a least one designer on the Homelands design team who liked Lesser Werewolf
But even after basically completing it and having them almost ready for release I made the gut-wrenching decision to scrap everything
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