Artifacts in general also play a huge role in Commander, with plenty of decks relying heavily on artifacts and artifact subtypes, so this deck does a great job of teaching a new player how the various artifact types work and how to make the most of them
Im always surprised when I see that this hasnt been reprinted since LCI, considering its popularity
Their pacts and contracts are bindingsometimes literallyproviding their signees with protection in exchange for a debt, to be claimed at a later date
While theyve done well this week, theres plenty of counter play out there to keep them in check
There are a lot of Reckless Ruby characters in this deck (Reckless: This character can't quest and must challenge each turn if able), but the new addition of Locations gives these Reckless characters safer targets to attack
You get to remove key combo pieces, hatebears, and problematic enchantments without worrying about permission wars