The same logic is why powerful utility lands that sacrifice to activate like Strip Mine, Inventors' Fair, and Scavenger Grounds are particularly good in White decks: they're good lands in general, but they also have the added benefit of helping the consistency of your land deficit cards as well
In a world with Shadowspear, Mask of Griselbrand, and Heliod, Sun-Crowned, I have to wonder if the card pool has evolved enough for the makings of a solid Licia build to exist
Retreat Cost 1
Finally, lets talk about the xx/77 Golden Chocobos
Three of these cards, Jaya's Immolating InfernoJaya's Immolating Inferno, Kamahl's Druidic VowKamahl's Druidic Vow, and Primevals' Glorious RebirthPrimevals' Glorious Rebirth, still probably only fit into very specific decks
Both are powerful, as the first will punch for four damage and then blow up stuff soon, and the later for essentially four damage on a player and then the infect on first strike can drop a foe down to the point that it can't punch back and hurt